Okay guys, so our last FMX 2016 article covered some specific tips to consider when creating characters for your films. Now we’re going to look at some general story creation advice that you should keep in mind from conception to final product. Ready? Here comes some more lightning quick tips expanded on from advice given by FMX speaker Christopher Lockhart in his lecture Could Your Story be a Movie?:
Last time in the FMX 2016 lecture series we discussed four story elements that help define your protagonist. For the next two articles, we’ll be focusing on a few things to keep in mind as you begin creating your story and your characters. The advice in this article is summarized and expanded upon from the FMX lectures given by USTAR Professor Craig Caldwell in his master class on story, and from speaker Christopher Lockhart (story editor at WME) in his lecture on cinematic stories. So, let’s get right into it with these quick and inspiring expert tips!
Here are four basic ingredients that you have to think about when creating characters for your story. They seem surprisingly obvious and simple, but even Hollywood messes these up on a regular basis – so don’t take them too lightly. This list is based on a lecture that USTAR Professor Craig Caldwell held at the FMX conference.
Hey all you Animator-islanders, this week we’re bringing you a few tips on to-do lists. Do you need them? When should you use them? What can you do if they just don’t seem to be helping?