Posing a character in a readable, appealing way that conveys the desired action and emotion at one glance is a high art. In this series of articles, we will have a look at what makes a good pose great, give suggestions on how to optimize the posing process, plus provide some tips and tricks on how to avoid common mistakes.
Archive for Character Development
In my last eye article I stated that I was open for any questions about eyes in animation. And I got questions – a lot of them… Our reader Mahesh alone posted a ton of them and every single one would be worth an article. Now I’ll try to answer them, but I have to admit that I am probably not experienced enough to respond as confidently as I would like to for all of the questions. So I invite all of you to join the discussion and comment if you have any ideas or advice! Let’s get to it.
It all started when I looked at my character and found that I knew nothing about her. This put me on a journey to find out how to make my characters “Real” for myself. I found that this not only helped my animation, it improved my speed, solidified my poses, and gave me someone to animate with who is just as into the scene as I am. Here’s how I got to that point.
In last week’s article we discussed emotions – what they are and why you need them to bring characters to life in a narrative story. In this article, we will collect some guidelines and ideas on how to set up emotions, and use them to make your tale a touching experience.
Emotions are the most important ingredients for narrative storytelling. They are the driving factor for every human action – use them wisely and you can create believable and appealing characters that touch your audience. In this article we will have a look at what emotions are and why they are so important for every story.