Posing a character in a readable, appealing way that conveys the desired action and emotion at one glance is a high art. In this series of articles, we will have a look at what makes a good pose great, give suggestions on how to optimize the posing process, plus provide some tips and tricks on how to avoid common mistakes.
Archive for Character Development
Eyes Q&A: Eyeball inside the head + Eye motions

In my last eye article I stated that I was open for any questions about eyes in animation. And I got questions – a lot of them… Our reader Mahesh alone posted a ton of them and every single one would be worth an article. Now I’ll try to answer them, but I have to admit that I am probably not experienced enough to respond as confidently as I would like to for all of the questions. So I invite all of you to join the discussion and comment if you have any ideas or advice! Let’s get to it.
Creating Real True Characters

It all started when I looked at my character and found that I knew nothing about her. This put me on a journey to find out how to make my characters “Real” for myself. I found that this not only helped my animation, it improved my speed, solidified my poses, and gave me someone to animate with who is just as into the scene as I am. Here’s how I got to that point.
Emotional Build Up

In last week’s article we discussed emotions – what they are and why you need them to bring characters to life in a narrative story. In this article, we will collect some guidelines and ideas on how to set up emotions, and use them to make your tale a touching experience.
Emotions – building blocks of life
Emotions are the most important ingredients for narrative storytelling. They are the driving factor for every human action – use them wisely and you can create believable and appealing characters that touch your audience. In this article we will have a look at what emotions are and why they are so important for every story.










