The song “You’re Welcome” from Disney’s Moana has some really interesting animation in it. Let’s learn from the masters and see what you can do to improve your own work!
We’re off for the holiday season, as usual, and will return on January 11th, 2016 with all-new updates and animation goodness! Ferdinand and I both wish you the merriest of holiday seasons and tremendous joy as 2015 draws to a close. Thanks for your support this past year, and here’s to a great new one as the calendar rolls over!
Last time we looked at reasoning animators might consider giving up on 2D/Hand-drawn completely and moving on to the future that is 3D/CGI animation. Today we take a look at a few more of these ideas and conclude with a possible justification for keeping the old “dead” art form around a little longer (aka, forever).
“2D Animation is dead.” You hear the phrase all the time, in spite of recent 2D releases, the likes of which make it to the top of the Oscar short list. Whether it’s dead or not, today we’re going to do something very different and look at reasons why 2D should be left in the past and abandoned completely from here on out. What case can be made for that?
Every day it seems another few books for animators hit the shelves, and there are no lack of options for where to spend your hard-earned money. How do the pair of Drawn to Life books by Walt Stanchfield stack up to the rest? Do they deserve a spot on your bookshelf?
Sometimes, let’s face it, you just feel too darn productive. You want, nay, NEED to feel the comforting grip of overwhelming despair, and desire to do nothing but stare at the wall (and simultaneously desperately NOT want to just stare at the wall). Unfortunately all you feel right now is excited anticipation to get things accomplished.
You need to burn out, and fast.
Here are five simple ways to get off the road to success and find a warm pit of misery to jam yourself down into.