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How to Deal With Feedback as an Artist

How to handle feedback as an artist no matter if it's good, bad, or ugly!

Any time you put a piece of creative work out into the world you open yourself up to feedback from others. Feedback of all kinds. Today we take a look at several different types of feedback and how best to respond to the good, the bad, and the downright mean.

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Physics in Animation: Action-Reaction

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To conclude his wonderful series on Animation Physics, professor Alejandro Garcia takes a look at one of the most known principles in physics: Action-Reaction. This article clears up some common misconceptions and helps you to add some punch to your animation (one that creates a proper reaction that is).

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Live Stream Q&A from November 3rd

This is a recording of our first animation Q&A live stream from November 3rd 2016. We talk about thumbnailing, golden poses, raising the quality level and speed when animating and try to grasp the magic of appeal. Thanks again so much to all the wonderful people who joined us!

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3 Crucial Tips for Cinematic Authors

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Okay guys, so our last FMX 2016 article covered some specific tips to consider when creating characters for your films. Now we’re going to look at some general story creation advice that you should keep in mind from conception to final product. Ready? Here comes some more lightning quick tips expanded on from advice given by FMX speaker Christopher Lockhart in his lecture Could Your Story be a Movie?:

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