Become a better animator
Animator Island is a treasure trove of animation secrets, techniques, tips, and information on your quest to become a Master Animator. Our goal is to inspire you, dear artist, to reach new heights of movement, acting, and storytelling to propel the great medium of animation to exciting and brilliant new places.
How to Deal With Feedback as an Artist
Any time you put a piece of creative work out into the world you open yourself up to feedback from others. Feedback of all kinds. Today we take a look at several different types of feedback and how best to respond to the good, the bad, and the downright mean.
Okay guys, so our last FMX 2016 article covered some specific tips to consider when creating characters for your films. Now we’re going to look at some general story creation advice that you should keep in mind from conception to final product. Ready? Here comes some...
Did you know that moving with or against gravity actually causes weight gain and loss? It’s time for another Principle of Animation Physics defined by Professor Alejandro Garcia. In this series of articles on Animator Island I’ve been explaining some basic...
Here are four basic ingredients that you have to think about when creating characters for your story. They seem surprisingly obvious and simple, but even Hollywood messes these up on a regular basis – so don’t take them too lightly. This list is based on a lecture that USTAR Professor Craig Caldwell held at the FMX conference.
A visual library is one of the most powerful tools to improve your art and animation. Find out how you can build yours that will make your work more believable and awesome! Also, I talk about how to analyze animation.
Does your animation look floaty? Are your character’s limbs aimlessly hovering? Here are some pointers about what you could do to avoid and improve unwanted drifting and floating in your animation.
Sorry, for the recent lack of updates. We got lost in the amazon jungle collecting rare orchids and ended up trapped in an Aztec temple, which turned out to be a space ship… Or maybe we were just busy with other life and work stuff.
The legendary animator Tom Bancroft has a challenge for you this month! Come check it out and join in.
Keeping with the Lessons From Zootopia theme from last week’s update, today we’ve got an exercise for you to tackle! After all, practice makes perfect.
Disney’s Zootopia has quickly climbed to the number one spot of… well, pretty much every list, it seems like. An incredible score of 98% on Rottentomatos, 8.4/10 on imdb and it even broke Frozen’s opening week box office record (gasp). So, what is it that so many people like about this film? Let’s take a look at what makes Zootopia special and what we as animators can learn from it.
Hey all you Animator-islanders, this week we’re bringing you a few tips on to-do lists. Do you need them? When should you use them? What can you do if they just don’t seem to be helping?
Anticipation is one of the Principles of Animation, but where and when should it be used? Does every action need an anticipation? Does it really make a difference?
Is there a difference between the hero, the main character, and the protagonist? Does a sidekick sharing 90% of screen time with the hero count as one of the main characters? There is a lot of confusion about these terms. Let’s see if we can sort this out…