Last time we looked at reasoning animators might consider giving up on 2D/Hand-drawn completely and moving on to the future that is 3D/CGI animation. Today we take a look at a few more of these ideas and conclude with a possible justification for keeping the old “dead” art form around a little longer (aka, forever).
“2D Animation is dead.” You hear the phrase all the time, in spite of recent 2D releases, the likes of which make it to the top of the Oscar short list. Whether it’s dead or not, today we’re going to do something very different and look at reasons why 2D should be left in the past and abandoned completely from here on out. What case can be made for that?
Every day it seems another few books for animators hit the shelves, and there are no lack of options for where to spend your hard-earned money. How do the pair of Drawn to Life books by Walt Stanchfield stack up to the rest? Do they deserve a spot on your bookshelf?
This is an animation critique for one of my students. She did a fantastic job with understanding the characters’ attitudes, values and motivations, but there is still a lot to tweak with regard to timing and posing to ensure everything comes across clearly.
Watch it above or click on “read more” to see the core lessons of this animation critique in text form.
“What animation software should I use?” is one of the most-asked questions we receive, followed only by “What animation software did -insert person or film here- use?” It makes sense to want the best tools for the job ahead, especially when that job is as difficult as animation! Here’s the answer, finally, to that age old question.
The best animation software is…
Today we talk about the benefits of using version numbers when naming files and what you need to keep in mind to put this concept to full use. It can literally save your whole workday! -CONTINUE READING-
Quick tip today, but a very important one a lot of animators seem to miss! When you upload an animated clip specifically looking for a critique, you’d do well to export and upload in Quicktime format. Why? Read on!
The 11 Second Club forum recently returned to normal service after a bit of buggy downtime, and I’ve been posting there a lot more since the fix. One thing that keeps springing up lately is an obsession with movement. Unfortunately what a lot of animators seem to be forgetting is: Animation isn’t about movement.
Chances are that you have already seen Sergio Pablo’s trailer “Klaus” and maybe you were among the many people whose jaw dropped. Gorgeous 2D animation shaded like a 3D CGI movie! Unbelievable!
In this article I want to discuss why this film (or rather the possibilities of the mysterious technology behind it) could mark an important milestone in animation history, and how it might signal the return of 2D in American feature animation.
A few weeks ago we asked how YOU keep motivated during the long, sometimes tedious process of animating. There were a ton of great responses, so let’s get to them! Here are what your fellow artists do to keep on keeping on.