• Animation: Fame. Fortune. ...Oh wait, none of that.

The 25 Fastest Ways to Fail at Animation

25 Fastest ways to FAIL at Animation

Animator Island brings you weekly updates with ways to improve your animation skill. Sometimes, though, it’s just as important to know what NOT to do. Which of these easy animated mistakes are you making?


Infographic: Animator Employment

Today we’ve got a quick and visual way to check out the latest data on Animation jobs in the US! (If you find some of the stats rather scary, don’t fret: It’s just an opportunity in disguise. Most of the rewarding things in life are indeed difficult, keep doing your best!)

Animation Industry Stats

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An All-New Online Animation School from Animator Island!

We’re extremely excited today to announce a project that has been in the works behind-the-scenes for a very long time. A new online animation school from the creators of Animator Island!

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Read on to learn how to enroll!

Review: The Art of Rio

The Art of Rio Review

Titan Books returns with an interesting new “Art Of” title which combines the art of both of the first two Rio films into one inclusive tome. How does it stack up to the other art books we animators find a home for on our shelves?


Composition Study: Oscar Shorts Hosts

Composition Study for Animation

Composition is one of the most essential things to focus on when planning any work of art, but this holds especially true of animation. It is a component that is absolutely vital to the final work you create, and it can be one of the very first things you decide at the start. Today we’ll look at the recent animation of the hosts of this year’s Oscar Nominated Shorts program, and where composition went horribly wrong, plus what YOU can do to avoid the same problems.


Beyond the bouncing tail


I bet almost every animator has practiced the follow through and overlapping action principle with tails, bunny ears and/or cloth. These exercises are actually relatively easy and fun and might misguide us into thinking that this is one of the easier principles – but it’s not. Those bits that dangle behind your character and can be added in your last pass of animation are not the core of this golden animation rule!


Kids These Days – Rants of an Old Animator

Rants of an Old Animator

First of all, I’m not that old. But when you’ve been alive for three decades, you start to get the hankering to put on your old-man hat and talk about the good old days. And the truly older folks shake their head at you because “you don’t know anything yet, punk kid” and they’re totally right. At any rate, today we’ve simply got a fun little story about an experience I had while buying The Great Mouse Detective on Blu-ray…


Review: Oscar Nominated Shorts of 2014

Oscar Nominated Animated Shorts

The annual tradition of reviewing the Oscar Nominated Animated Shorts is upon us once more. How did this year stack up? Read on to find out! (Spoiler: Not good.)


Defining the Art: Breaking Models

Breaking the model in 3D animation

While discussing Disney’s Tangled recently, I was heralding the breaking of models that was so prevalent throughout the film. A non-animator that I was speaking with reminded me that he and others had no idea what I was talking about when I referred to “breaking the model” in 3D animation, so today let’s take a look at that very thing!


Define your art with Mood Boards


Sooner or later in the media making process you need to define what art style your film or game will be in. Beginners especially tend to overlook the importance of this step for the overall feeling and also the workflow of the complete visuals. In this article I will give you a quick overview of how you can use “mood boards” to find and define a look and feel for your project, and explain why it is important to put so much work into visual developing.