For people working in the visual media business there is next to no way around Adobe software. Now Adobe has announced that they will discontinue the traditional way of selling their products, leaving you no choice but to subscribe to something called the “Creative Cloud”. You pay a monthly fee, you get some online storage and fancy, collaborative web applications, but also access to download and use some or all adobe software – basically you rent it. While renting software or giving out licenses with a time limit is not a new concept, introducing such measures retroactively on products that are more or less the monopoly is a scandal.
DreamWork’s “The Croods” is in theaters, and we’ve got a full review of the Art Of book from Titan Books!
To celebrate the 500th follower on Twitter, we’re digging into the prize closet and giving away a free copy of the book The Art of Monsters vs. Aliens! This giveaway has two ways to enter, so enter twice and double your chances! *Please note, contest is now closed! Thanks for entering!*
I try to keep a pretty level head about most topics, from the big ones to the small stuff. Normally the “right answer” is somewhere in the middle and not at the extremes. Who really likes reading an editorial that plays it safe, though? Today I’ll be telling you why as an animator, you shouldn’t touch Adobe Flash with a ten-foot pole, and if it’s on your computer right now the “Delete” button should be your next move.
Last time we had a look at how a character’s body type, personality, emotions and background-story influence posing and how to deal with weight and balance. This week you’ll learn a few guidelines to make your poses clear, readable and more appealing.
In order to improve, you have to practice. We’ve said it before and we’ll say it again. At this point no one is a stranger to this age-old advice. If you’re like me, though, sometimes you need a gentle kick in the pants to get moving and actually DO the practicing. That’s where 642 Things to Draw comes to the rescue.
Animators from all over the world have long been complaining about the public’s misconception that animation is an easy and effortless process that can be done with the press of a button. Now, the impossible is becoming a little more real: The research department of the Walt Disney Company announced today that they are working on a suite of software which will be “a break-through in how animated features are created”.
Posing a character in a readable, appealing way that conveys the desired action and emotion at one glance is a high art. In this series of articles, we will have a look at what makes a good pose great, give suggestions on how to optimize the posing process, plus provide some tips and tricks on how to avoid common mistakes.
Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.