• Wait, wait, I think I can add a little more secondary action!

Saving Versions Can Save Your Day

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Today we talk about the benefits of using version numbers when naming files and what you need to keep in mind to put this concept to full use. It can literally save your whole workday! -CONTINUE READING-

Want an Animation Critique? Use Quicktime!

Better animation critiques when using Quicktime

Quick tip today, but a very important one a lot of animators seem to miss! When you upload an animated clip specifically looking for a critique, you’d do well to export and upload in Quicktime format. Why? Read on!

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Animation is Not About Movement

What is animation all about if not movement?

The 11 Second Club forum recently returned to normal service after a bit of buggy downtime, and I’ve been posting there a lot more since the fix. One thing that keeps springing up lately is an obsession with movement. Unfortunately what a lot of animators seem to be forgetting is: Animation isn’t about movement.

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3 Reasons Why “Klaus” Is a Game Changer for Animation

Why Klaus is a game changer

Chances are that you have already seen Sergio Pablo’s trailer “Klaus” and maybe you were among the many people whose jaw dropped. Gorgeous 2D animation shaded like a 3D CGI movie! Unbelievable!

In this article I want to discuss why this film (or rather the possibilities of the mysterious technology behind it) could mark an important milestone in animation history, and how it might signal the return of 2D in American feature animation.
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Animators Speak Out: Keeping Motivated

How do you as an animator say motivated?

A few weeks ago we asked how YOU keep motivated during the long, sometimes tedious process of animating. There were a ton of great responses, so let’s get to them! Here are what your fellow artists do to keep on keeping on.

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The T-pose – all about this mighty blueprint

The T-pose - all about this mighty blueprint

Have you ever seen a character in this weird T-pose with his legs together, the arms stretched out and a default facial expression? This pose is a vital step for any serious animation production. 3D animators and modelers will often use it as the base of their work and in 2D or stop-motion productions many model sheets depict characters in this way.

But why is it a T and not an X? Does it have to be so stiff and lifeless? Here are some facts, advice and warnings, so you can get the most out of this mighty blueprint.

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How Do You Keep Motivated?

How do you as an animator say motivated?

Today we’re going to open things up and have a discussion about motivation! Animation requires practice in order to improve. Sometimes, though, practicing can be a chore. What are some techniques you use to pump yourself up and get things done? How do you motivate yourself when you’d rather take a nap? Leave your thoughts in the comments here and we’ll compile them for a future article on “Animation Motivation!”

Acting Tips from Ed Hooks

Ed Hooks Tips for Acting in Animation

I had the pleasure of attending the Acting for Animators workshop by Ed Hooks at this year’s FMX conference in Stuttgart Germany. Here are a few tips and tricks he mentioned to improve your animation! If you ever get a chance to attend one of his workshops, don’t miss that opportunity!

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FMX 2015!

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We are at the FMX conference this week, giving lectures and shooting great interviews! If you’re at the festival and see us, feel free to say hi, otherwise we hope you’ll look forward to the updates coming in the weeks to follow. Our panel discussion “What makes good animation?” will be held on Thursday.

Physics in Animation: The Law of Inertia

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Get ready to be swept off your feet because today we’re talking inertia! Yep, that’s the physical principle that might literally sweep you off your feet during a bus ride and tosses you around in a roller coaster seat. Now, prepare to find out why it is important for your animation! Professor Alejandro Garcia, who teaches the course “Physics of Animation” at San José State, has returned to tell us about this law of nature that constantly influences you, me, or even a bowl of noodle soup whether still or in motion.

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