Great animation comes from experience. The more you animate, the better you’ll get. Still, there are a lot of helpful things you learn along the way, some of which you discover and immediately think “Why didn’t someone tell me this a long time ago?!”
Today we’re putting out a call for those sorts of lessons! What are the things you know now that you would love to hop in a time machine and hand deliver to your younger self back when you were new to animation? What would you sit yourself down and impart? It can be one tip or a whole book’s worth of knowledge, up to you!
We’ve added a new way-station below the site logo in the upper right corner! You’ll now see “Popular Posts” next to the About Us link. There you’ll find a hand-picked selection of some of the greatest hits of Animator Island from over the years. Check it out by clicking here, and feel free to share it with other animators you think may find it useful!
Last time we looked at reasoning animators might consider giving up on 2D/Hand-drawn completely and moving on to the future that is 3D/CGI animation. Today we take a look at a few more of these ideas and conclude with a possible justification for keeping the old “dead” art form around a little longer (aka, forever).
“2D Animation is dead.” You hear the phrase all the time, in spite of recent 2D releases, the likes of which make it to the top of the Oscar short list. Whether it’s dead or not, today we’re going to do something very different and look at reasons why 2D should be left in the past and abandoned completely from here on out. What case can be made for that?
Every day it seems another few books for animators hit the shelves, and there are no lack of options for where to spend your hard-earned money. How do the pair of Drawn to Life books by Walt Stanchfield stack up to the rest? Do they deserve a spot on your bookshelf?
This is an animation critique for one of my students. She did a fantastic job with understanding the characters’ attitudes, values and motivations, but there is still a lot to tweak with regard to timing and posing to ensure everything comes across clearly.
Watch it above or click on “read more” to see the core lessons of this animation critique in text form.
“What animation software should I use?” is one of the most-asked questions we receive, followed only by “What animation software did -insert person or film here- use?” It makes sense to want the best tools for the job ahead, especially when that job is as difficult as animation! Here’s the answer, finally, to that age old question.
Today we talk about the benefits of using version numbers when naming files and what you need to keep in mind to put this concept to full use. It can literally save your whole workday! -CONTINUE READING-
Quick tip today, but a very important one a lot of animators seem to miss! When you upload an animated clip specifically looking for a critique, you’d do well to export and upload in Quicktime format. Why? Read on!