Become a better animator
Animator Island is a treasure trove of animation secrets, techniques, tips, and information on your quest to become a Master Animator. Our goal is to inspire you, dear artist, to reach new heights of movement, acting, and storytelling to propel the great medium of animation to exciting and brilliant new places.
Breakdowns – How to define motion
Breakdown poses are the animator’s most important tool to define motion. Find out how you can use them to control acceleration, arcs, as well as overlapping and follow through action.
A visual library is one of the most powerful tools to improve your art and animation. Find out how you can build yours that will make your work more believable and awesome! Also, I talk about how to analyze animation. Tools for practicing daily App...
Does your animation look floaty? Are your character’s limbs aimlessly hovering? Here are some pointers about what you could do to avoid and improve unwanted drifting and floating in your...
Get your free fix of know-how and inspiration every two to three weeks right to your inbox!
Last time in the FMX 2016 lecture series we discussed four story elements that help define your protagonist. For the next two articles, we’ll be focusing on a few things to keep in mind as you begin creating your story and your characters. The advice in this article is summarized and expanded upon from the FMX lectures given by USTAR Professor Craig Caldwell in his master class on story, and from speaker Christopher Lockhart (story editor at WME) in his lecture on cinematic stories. So, let’s get right into it with these quick and inspiring expert tips!
Creating animation can be very tedious and exhausting. What drains your motivation? And what can you do to get back into the flow? If you know what is holding you back, it’s easier to do something against it – which is why today we discuss 6 motivation killers.
Here are four basic ingredients that you have to think about when creating characters for your story. They seem surprisingly obvious and simple, but even Hollywood messes these up on a regular basis – so don’t take them too lightly. This list is based on a lecture that USTAR Professor Craig Caldwell held at the FMX conference.
A visual library is one of the most powerful tools to improve your art and animation. Find out how you can build yours that will make your work more believable and awesome! Also, I talk about how to analyze animation.
Does your animation look floaty? Are your character’s limbs aimlessly hovering? Here are some pointers about what you could do to avoid and improve unwanted drifting and floating in your animation.
Sorry, for the recent lack of updates. We got lost in the amazon jungle collecting rare orchids and ended up trapped in an Aztec temple, which turned out to be a space ship… Or maybe we were just busy with other life and work stuff.
The legendary animator Tom Bancroft has a challenge for you this month! Come check it out and join in.
Keeping with the Lessons From Zootopia theme from last week’s update, today we’ve got an exercise for you to tackle! After all, practice makes perfect.
Disney’s Zootopia has quickly climbed to the number one spot of… well, pretty much every list, it seems like. An incredible score of 98% on Rottentomatos, 8.4/10 on imdb and it even broke Frozen’s opening week box office record (gasp). So, what is it that so many people like about this film? Let’s take a look at what makes Zootopia special and what we as animators can learn from it.
Hey all you Animator-islanders, this week we’re bringing you a few tips on to-do lists. Do you need them? When should you use them? What can you do if they just don’t seem to be helping?