A quick frame by frame look at the 15 seconds action-packed Ducktales teaser uncovering some interesting animation choices. What else can you spot? 😀
Last time in the FMX 2016 lecture series we discussed four story elements that help define your protagonist. For the next two articles, we’ll be focusing on a few things to keep in mind as you begin creating your story and your characters. The advice in this article is summarized and expanded upon from the FMX lectures given by USTAR Professor Craig Caldwell in his master class on story, and from speaker Christopher Lockhart (story editor at WME) in his lecture on cinematic stories. So, let’s get right into it with these quick and inspiring expert tips!
Here are four basic ingredients that you have to think about when creating characters for your story. They seem surprisingly obvious and simple, but even Hollywood messes these up on a regular basis – so don’t take them too lightly. This list is based on a lecture that USTAR Professor Craig Caldwell held at the FMX conference.
Humans are terrible liars. Our body language constantly gives away what we are thinking and what we are about to do next. These are called intention cues and have landed countless criminals behind bars. For animators they are a treasure trove of gestures to sprinkle on your animation for extra believability. Learn how and when to use them here.
The 11 Second Club forum recently returned to normal service after a bit of buggy downtime, and I’ve been posting there a lot more since the fix. One thing that keeps springing up lately is an obsession with movement. Unfortunately what a lot of animators seem to be forgetting is: Animation isn’t about movement.
I had the pleasure of attending the Acting for Animators workshop by Ed Hooks at this year’s FMX conference in Stuttgart Germany. Here are a few tips and tricks he mentioned to improve your animation! If you ever get a chance to attend one of his workshops, don’t miss that opportunity!