At Comiccon 2017 in Germany, Tom Bancroft was so kind to give us some advice on how to improve the quality of designs and animation.
Artists work to capture the magic of life and transpose it onto a canvass. Whether the medium is animation, digital illustration, charcoal drawings, or any number of other art styles, reference is key. But many animators are using reference incorrectly. Are you one of them?
A quick frame by frame look at the 15 seconds action-packed Ducktales teaser uncovering some interesting animation choices. What else can you spot? 😀
Last time in the FMX 2016 lecture series we discussed four story elements that help define your protagonist. For the next two articles, we’ll be focusing on a few things to keep in mind as you begin creating your story and your characters. The advice in this article is summarized and expanded upon from the FMX lectures given by USTAR Professor Craig Caldwell in his master class on story, and from speaker Christopher Lockhart (story editor at WME) in his lecture on cinematic stories. So, let’s get right into it with these quick and inspiring expert tips!
Here are four basic ingredients that you have to think about when creating characters for your story. They seem surprisingly obvious and simple, but even Hollywood messes these up on a regular basis – so don’t take them too lightly. This list is based on a lecture that USTAR Professor Craig Caldwell held at the FMX conference.
Humans are terrible liars. Our body language constantly gives away what we are thinking and what we are about to do next. These are called intention cues and have landed countless criminals behind bars. For animators they are a treasure trove of gestures to sprinkle on your animation for extra believability. Learn how and when to use them here.