Are you using the placer (also called world node) of your 3D rigs correctly? Character animator Jacob Frey explains what this controller is for and why you shouldn’t touch it while animating.
Are you using the placer (also called world node) of your 3D rigs correctly? Character animator Jacob Frey explains what this controller is for and why you shouldn’t touch it while animating.
Very helpful thanks. I missed the cool intro from your last video though. This one seemed like it didn’t have the fun of the last episode. Are you going to do that kind of thing again?
Hey Marcus! Thanks for the comment. Each week we’ll be posting a new video that is technically part of one “episode.” So the Detective Opening of the last video is the start of the full episode, and this is like the second part of it. In future weeks more will be released, and eventually they will have a YouTube playlist of one complete episode that plays through them all! This lets people watch just bits if they want, or a full episode (once it’s released) if they have time. Don’t worry, though. Future episodes will have the “fun” you mentioned.… Read more ยป
Im glad you explained I was just coming to say the first episode was better. :p
Cool! Well done.
I gotta say, it’s great to see animators helping animators. But I never liked other animators telling me what to use and how when it comes to the rig. I think we all went through this phase when learning how to animate, trying to justify why we, ourselves, animate the way we do. As far as I am concerned, though, I use all the parts of the rig differently as necessary for the shot. I agree that there are some instances where certain workflows are smarter, but when it comes to industry animating time is money. Do what looks good… Read more ยป
While I think too that anything you can get away with is allowed and okay to do, this tutorial is more an explanation for what this node is primarily meant for. And as anything that is meant for something you can use it differently. However, I would claim that it helps to know what it is first. This is not “telling you what to use and how”, but someone explaining the purpose of something in a rig that a rigger deliberately implemented this way. Yes, you can and should break rules and if it serves your performance or your time… Read more ยป
That’s a fair assessment, and I agree. I suppose I should also mention that I’m in the game industry where we don’t deal much with weird camera angles and off origin animation, But when I do animate an acting piece I use all the parts of the buffalo ๐ I’ll also add that it’s been a while since I learned animation and I may have forgotten all of the mistakes I used to make. I may have also reacted a bit too much to this snippet of text explaining the video. “Jacob Frey explains what this controller is for and… Read more ยป
Thank you for your response! I have to say, I wasn’t sure if I seemed a little rude and I am glad you didn’t take it that way. You are right, the description is maybe a bit to simplified (but you know… it has to be snappy and short) and in the video it’s not clarified that of course you can throw those advantages away if you know what it will mean for other parts of your production. Also in the animation for game loops the character usually doesn’t walk out of his world node as far as I know.… Read more ยป
The problem with using world nodes is you never know where it can go wrong. One slip up and your model is off screen and you are frustrated to understand why or where it went. So if you do it, make sure you are very careful. I prefer using each handle alone.