Studying the Masters: Fast Action
The Masters: Fast Action
The Masters: Fast Action
When you’re starting out (or even if you’ve been an artist for a long time) it’s essential that you have the strongest foundation you can. The first lines you lay down, or poses you block in, set the tone for…
Recently I had the pleasure of attending a workshop with former Disney animator Tom Bancroft, and he touched on a very important topic: Reasons we draw. As the old animation adage goes, no character should take action without purpose. Today’s…
Key frames and main poses are vitally important in animation, but that doesn’t mean you should ignore what comes in-between! Today we take a look at how a few simple changes in the journey from key to key dramatically changes…
Sound plays an integral part in animation. In most cases the art follows the path of the music or dialogue, not the other way around. Sometimes, though, this can be a detriment as you work and the best thing you…
Disney Pixar’s Brave released in theaters in the summer of 2012, and Animator Island partnered with the UK’s Skwigly Animation Magazine to bring you a review from one artist to another! How does the movie stand up under the critical…
In honor of the upcoming release of Disney Pixar’s Brave, Animator Island is giving away a two-for-one Pixar pack!
Say No to Stickmen
Today we have another question and answer session, this time with artist Kaitrias. It’s a great example of remembering to keep weight in mind when you’re animating, and this article discusses the pitfalls of both 2D and 3D since each…
There are a LOT of animation books out there. In almost all of them you’ll find the standard walk cycle, an explanation of keys and in-betweens, and many animation staples that any beginner needs to know. Eric Goldberg’s Character Animation…
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